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The game's stages are film sets that are thematically unique and differ in size from one another. There are 8 different stages in Go! Go! Hypergrind. Push: To win, perform Appeals to squeeze your opponent off the screen.īattle: The player who reduces their opponent’s life bar to nothing wins! Simon Says: The player who performs the most Negative Reactions as indicated wins. In this mode, you can play against a friend or the CPU in one of the following games:Īppeal Champ: The player with the higher Appeal score when time runs out is the winner. Set records and earn collectable pictures for the game's Collection.įree Ride: Practice without having to worry about a time limit or score. Single Session: Participate in a 2-minute skate session to rack up a killer score. Mini Game: Goals will vary depending on the stage and if the stage in question has mini game as its last task. Link Appeal: Score as many points as possible for a single Appeal Link.īattle: Reduce your opponent’s life bar to nothing to win. Simon Says: Complete as many Negative Reactions as possible in the order indicated before time runs out. Race: Collect 3 different colored coins and reach the goal before your opponent does. The objective of each Rank Match alternates among the following:Īppeal Champ: The player with the higher appeal score when the round is over wins. Performance in rounds will also net you currency that can be spent between rounds in exchange for board customization options and gear to augment your character's base stats.
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The character with the highest ranking (most points) at the end of all 8 Acts is announced the star of Hypergrind. Your performance in each round determines your rank, and you are rewarded points accordingly in a leaderboard-style fashion. Each Act consists of multiple rounds, in which you compete against other characters in "Rank Matches".
#MANUEL FOR HYPER GEAR PLAYER SERIES#
Story Mode progresses through each of the game's 8 stages in a series of 8 "Acts". Each difficulty is much more difficult than the last, with Expert being nearly impossible to beat. There are three difficulties to Story Mode: Normal, Hard, and Expert. In Story Mode, you select a character and try to out-skate the competition to claim the lead role in Spümcø’s new, upcoming cartoon. Each character also has their own short list of unique tricks (called "Special Appeals") that can only be performed while not in a Negative Reaction state. Entering a Negative Reaction state can be used to chain into other Reactions, extend Appeal combos, or even interact with obstacles or hazards in a way you could not normally. Reactions include being set on fire, flattened, covered in "paint", or decapitated. There are several Negative Reaction states, each being a slapstick manner of deforming your character. The game's stages are riddled with hazards, and successfully interacting with said hazards will cause your character to enter a Negative Reaction state for a limited time. However, what really sets Go! Go! Hypergrind apart is the game's "Negative Reaction" system.
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Go! Go! Hypergrind is comparable to other skateboarding games of its time, allowing the player to perform a sizable list of skateboarding tricks and maneuvers (referred to by the game as "Appeals"), such as grinds, manuals, and the like. In the game's Story Mode, you (the player) choose one of the cartoon-star hopefuls and skate your heart out for the chance to be the star of the upcoming cartoon. A skateboard training center is established in the Toon World, and auditions for the lead role of Hypergrind begin promptly. In a plan to revitalize their struggling economy, the Toon World turned to Spümcø studios to help produce an action skateboarding cartoon called "Hypergrind". However, with computer-generated imagery on the rise, the Toon World is starting to lose work. In the Toon World, animated cartoons are filmed and produced after the scripts and storyboards have been provided by studios in the Real World. Though not common knowledge, animation studios in the "Real World" have access to a place called the "Toon World", inhabited by cartoon characters.